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One thing that really stood out during our time with The Sinking City is just how HD its graphics are. Picking which waterway to traverse down is a quietly satisfying pastime that will keep you busy between story beats.įurther Reading: Silent Hill, Resident Evil, and the Art of Scary Games Rather than grappling or swinging around town, though, you’ll either be traveling by foot or by boat. A bit like an Arkhamgame or Marvel’s Spider-Man, you can traverse the open world city at your leisure and choose which missions to pick up. After a quick nightmare, in your character’s hotel room, you’ll find a nice big pile of side-quests that place themselves around the city. The mechanics are nothing new, especially considering Frogware’s own experience with the Sherlock Holmes series, but everything is put together well and the case concludes with a fun choice – will you spare one character to keep another one happy?Īfter solving this initial mystery, more of the map will open up to you. A bit like the crime-solving scenes in Arkham Origins, you’ll find areas where your character can extrapolate information about past events, and then you have to piece together a timeline of what went down. When you find yourself in the correct area of the map, your character’s supernaturally-good detective powers will start to kick in. Noire, but Bigben did promise that everyone remembers your conversations and that your actions will have consequences later on. The brief chats here don’t feel as meaningful or possible-to-get-wrong as the interview segments in games like L.A. You can ask them all questions, and they’ll provide answers that point you in the direction of clues. Popping into the missing man’s abode, you’ll find a police presence and some friends in various stages of upsetness. This provides a nice early chance to get to grips with the game’s main mechanics. There’s a monkey person nearby that will dish out your first case: he promises to provide information about the spreading mania, which also plagues our private investigator protagonist, if you locate his missing son.
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It’s a fun world to wade into, and, winningly, it doesn’t bother to spoon-feed explanations.Īfter a brief look around your boat and a quick welcome to town from a mysterious man, you’re free to explore. With the water has come a wave of mania, with numerous citizens of the town claiming to have visions of giant monsters and certain doom. Reed, arriving (by boat, of course) in a fantasy version of New England that has been hit by a giant flood. The game opens up with our hero, Charles W.
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After an initial presentation from the Frogwares team, which promised a “hardcore detective experience” within a Lovecraftian world, we sat down at a console and knuckled down for three-and-a-half hours of solid gameplay. Lovecraft, this title puts you in the tattered shoes of an embittered investigator with a whole host of issues, who washes up in a weird world stuffed with mutated creatures and creepy mysteries.ĭen of Geek popped over to Bigben’s office in Paris a couple of weeks ago to dive into the first two levels of the game. Produced by Frogwares, the developers behind the Sherlock Holmes series, and published by Bigben Interactive, The Sinking City is an upcoming detective game with a horror twist.